Computer Simulation

Read e-book online An Introduction to Computer Simulation Methods: Applications PDF

By Harvey Gould

KEY BENEFIT: Now in its 3rd version, this publication teaches actual innovations utilizing laptop simulations. The textual content comprises object-oriented programming thoughts and encourages readers to strengthen strong programming conduct within the context of doing physics. Designed for readers in any respect levels , An creation to laptop Simulation Methods makes use of Java, presently the most well-liked programming language. advent, instruments for Doing Simulations, Simulating Particle movement, Oscillatory platforms, Few-Body difficulties: The movement of the Planets, The Chaotic movement of Dynamical platforms, Random techniques, The Dynamics of Many Particle structures, basic Modes and Waves, Electrodynamics, Numerical and Monte Carlo tools, Percolation, Fractals and Kinetic progress versions, complicated structures, Monte Carlo Simulations of Thermal structures, Quantum structures, Visualization and inflexible physique Dynamics, Seeing in exact and normal Relativity, Epilogue: The team spirit of Physics For all readers drawn to constructing programming behavior within the context of doing physics.

 

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Extra info for An Introduction to Computer Simulation Methods: Applications to Physical Systems

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CHAPTER 4. 1: A part of the graphics class inheritance hierarchy. Classes that begin with J are part of Swing. DrawingFrame and PlottingPanel are part of the OSP library. Now that we have created a main window using JFrame, how do we add other components such as buttons and text fields? Although a JFrame appears on the screen as a simple window, it is composed of multiple layers, each responsible for a different function. The layer of the JFrame that holds other components that are visible to the user is known as the content pane.

However, creating even a simple graph can require a fair amount of programming. A scale needs to established, axes need to be drawn, and data needs to be transformed. An additional complication arises due to the fact that a graph must be able to redraw itself whenever a window is covered or resized. But plotting is a fairly routine task. First we show a simple example that uses a Drawable interface and the DrawingPanel class that are part of the OSP library. display class. It contains a single method, draw, that is invoked automatically from a method of the DrawingPanel class.

Now what happens when you close the JFrame? A JFrame is an example of a component, which is a graphical object that can be displayed on the screen. We will soon introduce other examples of components including buttons, text labels, and text boxes. A component is any object of a class that is a subclass of the abstract class Component. A Container, which inherits from Component, can contain other Components. 1 shows the hierarchy of some of the important graphics classes. The important thing to remember is that all graphical objects are derived from Component.

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An Introduction to Computer Simulation Methods: Applications to Physical Systems by Harvey Gould


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