By Harvey Gould
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Extra info for An Introduction to Computer Simulation Methods: Applications to Physical Systems
CHAPTER 4. 1: A part of the graphics class inheritance hierarchy. Classes that begin with J are part of Swing. DrawingFrame and PlottingPanel are part of the OSP library. Now that we have created a main window using JFrame, how do we add other components such as buttons and text ﬁelds? Although a JFrame appears on the screen as a simple window, it is composed of multiple layers, each responsible for a diﬀerent function. The layer of the JFrame that holds other components that are visible to the user is known as the content pane.
However, creating even a simple graph can require a fair amount of programming. A scale needs to established, axes need to be drawn, and data needs to be transformed. An additional complication arises due to the fact that a graph must be able to redraw itself whenever a window is covered or resized. But plotting is a fairly routine task. First we show a simple example that uses a Drawable interface and the DrawingPanel class that are part of the OSP library. display class. It contains a single method, draw, that is invoked automatically from a method of the DrawingPanel class.
Now what happens when you close the JFrame? A JFrame is an example of a component, which is a graphical object that can be displayed on the screen. We will soon introduce other examples of components including buttons, text labels, and text boxes. A component is any object of a class that is a subclass of the abstract class Component. A Container, which inherits from Component, can contain other Components. 1 shows the hierarchy of some of the important graphics classes. The important thing to remember is that all graphical objects are derived from Component.
An Introduction to Computer Simulation Methods: Applications to Physical Systems by Harvey Gould